![]() ![]() ![]() Posts must be related to the Google Pixel devices and the #madebygoogle lineup. (In the case of discrepancy, the rules linked above will take precendence.) Subscribe to this calendar to follow the biggest events coming to r/GooglePixel.įor more information on all of the devices in the Made By Google lineup, and other Google-related products, check out these subreddits:Ĭlick on each rule for its full description. DO NOT COMMENT unless you have evidence to share. Also, a reminder to users visiting links to the Issue Tracker: star the issue. NOTE: You must be signed into your Google account to view bugs on the Google Issue Tracker. 1-year extended repair program for Pixel 5a (5G).Search bar on homescreen doesn't always search apps.Multiple reports of Pixel 3 XLs being bricked by the latest update.This post by u/jaykresge may help to explain why you're still waiting for the latest update, and why carriers may be the reason. If you're having issues getting a problem solved with Google Support, u/dmziggy's ticketing system can help you get it escalated. Important Links The WikiĮverything you need, including support, flair info, leaks, and AMAs, is right here. Get support, learn new information, and hang out in the subreddit dedicated to Pixel, Nest, Chromecast, the Assistant, and a few more things from Google. If you want some more pointers in the engine file specifically for shadows I can direct you to more later, just let me know.Welcome to r/GooglePixel, the (un)official home of #teampixel and the #madebygoogle lineup on Reddit. Again, never higher than 4MB for ones near that setting (4096) This entire section has some neat toys, and a couple of them relate specically to shadows. I haven't messed with those two settings but as they're set pretty low, you might consider raising their quality and seeing if you notice a difference. The minimum shadow res I've doubled from the base settings and I wouldn't go too much higher, but you could try doubling it again.I wouldn't recommend any higher than that though. You'll have to experimentĪgain, don't go higher than 4096 on the last two, even with a killer rig as the engine can't handle it well. Max aniso should be 16, shadowfilterqualitybias goes lower for sure, might go 1 step higher. Don't set anything higher than what I have it set to here, except max multisamples, which should be an AA setting, but caused me to lose a lot of stability (crashes left and right with it turned up to 4. These here are pretty straight forward, if you have a good system and video card (I was able to run the in game settings maxed on a GTX 460 (768 RAM) at 30+ fps, so if you can beat that, you can certainly set these higher) you can tweak the shadows upward. You might try changing dynamic shadows settings here, I don't think 6 does anything, and 4 would technically lower the setting, but may make things more appealing to you as it changes a lot between levels. Though if you haven't been using FXAA, now would be the time to try, and do note that you don't want SM5FXAA and FXAA both set to true. I recommend FXAA stay off and if you need some AA, force it on in your video card as many people, myself included, have issues with FXAA causing shadow bugginess, everything from blurriness to total absence of shadows. 07 (30% in either direction) while the last setting in the group you'd want to make either 40.0 or 80.0 (30% again, but dealing with larger relative numbers).Īnd with these, you probably want them set to what I have set here. Thus if you changed the first settting there, you could make it either. My recomendation would be to change them by a factor of at least 30% relative to the value to make sure you can notice what's changing. NewNonCSMSoftTransitionDistance=60.000000 These you want to be set just like this, so that it's not trying to use both software and hardware shadowing, etc at the same time:Īfter that there's some decimal and integer settings controlling lighting and shadow distances (I would look at these specifically and any other distance/shadow correlations you can find. Once you've nailed down what changing them does, you can change them in smaller incremements than the 30% I suggest starting with. I'd find an area in the game that's both bright and has nearby shade, a place (maybe near the raffle at the start) that has lots of shadowing and directed light so you can tell at a glance what these settings are doing. It's simpler to just go through these line by line where they're relevant.
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