![]() Going through life almost always accompanied by a sense of anxiety, gambling has generally felt like little more than an obvious trap. The Money Making Game (or MMG) was located amidst a few standard slot machines and a roulette table in a building called The Thatch-Roofed Casino within a non-combat zone called the Wrong Side of the Tracks, across a literal set of train tracks from “Right Side of the Tracks.” Its concept was as straightforward could be: one player offered up an amount of Meat, the game’s currency, and another player matched that amount then, following a digital coin flip, one player received the full amount of Meat - minus a small cut for the house - leaving the other player with nothing. ![]() ![]() We maintained our own sort of in-game community for most of that time, but when our collective level of interest in the game began to wane, I was left with years worth of accumulated in-game wealth and no clear use for it. Over the course of four or five years, I played KoL regularly alongside a few friends with whom I started a small guild. Its stick figure graphics are visually similar to games I liked on Newgrounds and other Flash game sites that were popular at the time, but whereas Newgrounds-style stick figure games usually juxtaposed simplistic graphics with excessive violence, KoL ’s sense of humor is witty, a product not of its visuals but of the paragraphs of text that constitute much of its in-game content.
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